A puzzle in spatial creativity
Your runs and progress save on this device.
How to play: layers, walls, and strategy
Cubed: how to play and strategy
A spatial puzzle inside a 5 × 5 × 5 cube. Build complete horizontal layers or vertical walls while keeping room for the next piece.
How to play
Choose Tutorial to learn the controls, Levels for specific clearing objectives, or Free Play for an open-ended run. Turn, tip, and roll the selected piece, choose its drop position, then drop. Rotate the view to inspect the cube from another side.
Rules and progression
Choose Tutorial to learn through 30 prepared puzzles, Levels to build your own solutions from an empty cube, or Free Play for endless scoring. Turn, tip, and roll each piece, then drag it from NEXT onto the cube or use the position grid and Drop button. Fill all 25 spaces of a horizontal layer or vertical wall to clear it.
The cube is 5 × 5 × 5 in every mode. Layers 1–5 are counted from the bottom. Walls A–E are marked by floating letters across the left face in the starting view; Walls F–J appear across the right.
A clockwise quarter-turn brings F–J to the left and E–A to the right. These names belong to fixed positions in the cube and stay the same when you spin it. Select Walls to highlight any vertical panel, or Layers to inspect a horizontal layer, including its empty spaces.
Every Level begins empty with no drop limit. Other clears earn points and make room while you build toward the objective. “Clear Layer 3” is complete only when the layer at height 3 clears.
After a layer clears, blocks above it move down; layer names always refer to their current height. Parallel walls run in the same direction; intersecting walls cross at a right angle. Choose any wall letters that fit that arrangement.
A goal that says “in one drop” allows as much building as you need, then requires all its targets to clear with the same final piece. The game ends if your next piece cannot fit in any orientation. Tutorial contains the original 30 prepared puzzles and your earlier completions.
Follow the hints to practice rotations, layers, and walls. Later lessons have drop budgets and award up to three stars. Free Play and active Level runs save on this device when storage is available.
Worked example: finish a plane without sealing a gap
A 5 × 5 plane contains 25 cells. If a horizontal layer has 22 filled cells and its three empty cells form a straight line, a three-cell bar could complete it—but only if you can orient and drop that bar into the gap. Check the cells above the gap as well as the layer itself. A matching shape may be blocked on its way down.
Plan your next move
- Rotate the camera to inspect hidden cavities before dropping. Changing the view and turning the piece are different actions.
- Look at the next piece while choosing a landing. Favor a surface that leaves it a usable footprint instead of maximizing height.
- In Levels, read the requested layer or wall first. A clear elsewhere can make space without advancing the specific objective.
Explore more arcade games, learn about One Thumb Arcade, or report a problem with the game and device you’re using.
